Not dead!

Falling pretty far behind here, aren’t we? Time for some updates!

First off, I’ve been pretty darn busy this summer trying to get everything in order for work, which is one of the main reasons I haven’t been updating. I have however been working on Minecraft modding in my bits of free time.

Speaking of which, I’m going to delay RogueArena and other projects for the mods, as modding lets me get content out faster, and is good practice. It also lets me throw ideas around that I like and test them quickly. I am currently working on a mod called “Dust to Dust” for 1.6.2, so look forward to that, sometime in the next week I should hopefully get the first versions out. Once I get my mods released and in good shape though, I’ll try to work more on other projects.

I will get back to doing reviews soon, starting of course with Tinker’s Construct as that was the next planned. I have a few ideas for reviews, so maybe this weekend I can queue up some so there is content flowing.

Review: Minecraft Mod: Thaumcraft 3

Minecraft is probably one of the biggest indie games out there, and one that almost everyone knows of. It has captured the attention of many players, and even developers are either inspired by it, or just develop for it. One of these developers, Azanor, has come up with an amazing mod known as Thaumcraft, combining magic and science with a complex research system. Through this article I will be reviewing the mod, and giving opinions from a game development point of view.

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Sickness, Convention and Modding

I again apologize for not keeping up to date. I was quite sick last week, and after getting better was gone to a convention for 4 days. Time to get back to business.

Tomorrow will have two things: The first mod review will be up by lunchtime, on Thaumcraft 3. I will also release the first version of a mod I am making for Minecraft. This mod, Surviving Peace, will add alternative ways to obtain vanilla items, as well as add more challenge to the world’s generation. The initial release will add methods to get Gunpowder, Ghast Tears and Blaze Rods. Future versions will add more traps, graveyards with smash-able coffins, and other fun ways to get needed items. The aim of this mod is to add content that fits in with the vanilla game, but completes Peaceful so everything is possible to get still.

Past that, there is Dust to Dust, the reboot of an old mod I attempted during early college. This mod will add an Alchemy system to the game, as well as multiple tiers of devices to work with. Details can be found in this thread. This will be my main mod, and I will start working on it within the next few days. It is much more complex, and so requires much more for me to relearn to get it working. I will be working on both mods at the same time, as well as possibly other small mods on the side.

Also, over the weekend I will try editing old reviews and adding images and links to them, to make them more interesting.